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Autumn Forest

This has been one of those never-quite-finished projects that I've carried with me since 2018. I've opened it every few years to add some details, switch to a never version of Unreal, move around a few trees and stress over that I'm never quite happy with the time of day.

Most assets were made during my time as a student using references from the forest close to where I used to live. I've used ZBrush and Substance Designer as my main tools in this project, sculpting and texturing the tree leaves and branches in ZBrush and creating decals and tiling materials from scratch in Substance Designer. Tree bark materials are set up with vertex color to blend between different stages of tree growth and the ground textures are set up in a three layer landscape material in Unreal. The scene was originally set up in Unreal 4.24 but upgraded to 5.2 to utilize Lumen for nicer lighting.

Small ground foliage and grass textures are from Megascans.