In this 7 week project at FutureGames, Stockholm I was an environment artist for the game L.U.X. - in the Temple of Shadows, making vegetation assets and rocks, as well as doing set dressing for most levels. Besides the environment I also did rigging and animation of the characters. I was Lead Artist for the project, working on setting the art style and making sure all assets adhered to it. We went for a semi-stylized look with nudges towards older isometric games. The game was made in Unity 2018.
The game can be downloaded for free at: https://aksel-englund.itch.io/lux
In-game environment also made by:
Joakim Engholm: Environment assets
Johan Qvarfordt: Environment assets, texturing
Erik Forsström: VFX