This was my project for the Hard surface and Texturing classes at FutureGames during fall 2017.
During texturing my main focus was to create believable wear from playing, everything from fingerprints where the lid was opened to the finish being worn down on the keys. My reference was my own heirloom piano from the 1930's, which several generations of children in my family has learned to play on.
I have also created an animation rig for this piano, and it is not impossible that I will update with an animated /playing/ version of it in the future.
Modeled in Maya 2018, maps baked in Marmoset Toolbag 3, textured in Substance Painter.